The Quest of an Indie TCG Creator - Escape Land CCG - The Great Escape

With the creation of Escape Land's initial set: Free the Monsters, the goal was to create the perfect runway to onboard new folks into the TCG hobby, while providing a fresh game system that experienced TCG players could really sink their teeth into and enjoy - months removed from the Kickstarter, with the community continuing to grow and the audience continuing to expand, it is safe to say that Free the Monsters achieved that goal!

All that being said - Escape Land's second set, The Great Escape, has quite the shoes to fill.

The goal of The Great Escape is to further broaden the audience of the Escape Land CCG by incorporating two very popular things - Dinosaurs and Robots. Not only will these new traits attract a larger audience to the game, but the gameplay goes to a whole new level. The card pool doubles, the number of different trait combinations for deck building goes from 6 to 15, and there are a healthy number of new mechanics and card effects that will further develop archetypes and provide more unique gameplay experiences only possible in the world of Escape Land!

Dinosaurs and Robots have been in development since last Summer, and I am beyond excited to start preview season in November!

Dinos bring along Dino Egg Tokens and using those Tokens to create virtual and actual card advantage throughout a given game. Additionally, there are very powerful self-KO synergies that pair well with a lot of the card pool that exists currently. Lastly, the star of the show - Rapturion - introduces a reanimator strategy that will only continue to grow more powerful as the card pool expands!

Robots bring a new keyword into play with Absorb - an absolute gamechanger. With this powerful effect, you will be able to take your opponent's Critters and use their effects against them! Robots are very combo focused and really rely on building an engine to keep the advantages flowing. Once that engine is together and humming along, it will break open so many new ideas and strategies for you to try - pushing the limits of what is possible!

Jett Yates, the lead artist of Escape Land, has returned to complete all the art for the base traits and Dinos for this set! TheHighHorsea makes an appearance as well, doing amazing work on the Dino Egg Tokens! In addition, Escape Land welcomed AJ Uchoa - who did ALL of the art for Robots - bringing a unique aesthetic that really brings an awesome, fresh look to Escape Land!

The Great Escape Set Details:

99 Mechanically Unique Cards
40 Commons
25 Uncommons
20 Rares (come in foil & non-foil)
12 Quick Escape Rares
1 Reprint (Whiskerwave)
1 Story Rare

16 Alt-Arts
12 Fabled Rares
4 Homage Rare Box Topper Promos

Product Details:

Escape Land CCG: The Great Escape Booster Box - $75
24 packs per box, 10 cards per pack
12 non-foil Rares per box, 9 Foil Rares per box, 2 Fabled Rares per box, 1 Story Rare per box
1 of 4 different Homage Rare Box Toppers per box (Morbidos, Grimshaman, Emberheart, Kingjaw)

Escape Land CCG: Dino Dominion Quick Escape Deck - $10
20 Critters, 2 Monsters, 4 Dino Egg Tokens, & updated Rulebook
6 mechanically unique cards exclusive to the Dino Dominion QED (10 Critter cards & 1 Monster per deck)

Escape Land CCG: Robot Rampage Quick Escape Deck - $10
20 Critters, 2 Monsters, & updated Rulebook
6 mechanically unique cards exclusive to the Robot Rampage QED (10 Critter cards & 1 Monster per deck)

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